Mindblast for stun duration which wake of Fire guarantees a flinch (if it hits) while opponent is stunned. Investment more into claw mastery(better physical damage that greatly effects open wounds and attack rating), venom(more WW burst damage)ģ. On top of having resist advantage, they're able toĢ. more times than not starting off with a +resist and physical damage reduction% advantage. I'll explain-īecause ghosts invest a majority of their skillpoints into fade, they're (depending on gear)ġ. However, Ghost assassins have a distinct advantage vs. Granted, +trap grand charms can be switched out to make melee the more prominent trait of the build and significantly reduce the trap damage which essentially turns the hybrid assasin into a low investment ww assasin- but stash space was the issue in the original Diablo 2 which gave priority to match-up gear substitutions. Hybrid sins (aka high lightning sentry investment minor ww) are more suited for general GM Gear PvP due to the significant drop of lightning damage from maximum lightning resistances and being able to maintain that increased lightning resistance. Ghost assassins tend to be better against casters due to their high resists, attack rating concentration, claw block investment leeway, and options to either run MD, AR, HP/Res charms or the cheaper option of shadow mastery gc's. The first and 3rd variant were on equal terms BECAUSE High investment Lightning sentry, minor ww I've built all 3 variants of trap/ww hybrids. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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